Metal Gear Online, Not So Much.
June 23rd, 2008 by Devo
The Metal Gear franchise was AMAZING. I use the term “was” in the event that should mark Metal Gear Solid 4 as the final of the series.
How can you keep such a hit going? Easy, Online Play.
And in a world where console online shooters are run by Halo and Call of Duty, it shouldn’t be too hard to achieve such a goal. However, there’s just one issue, Metal Gear does not translate well for online play.
Granted, it’s fun and interesting to be in the middle of a Deathmatch while having to hunt down gamers playing a Snake, but the game modes aren’t enough to save Metal Gear Online.
The control scheme for Metal Gear Solid (2, 3 and 4) are amazing, and fit perfect for the single player espionage/action game. However, throw those meticulous controls into the hectic online frey and you’re left with gamers fumbling their thumbs and missing their shots in attempts to “BOOM HEAD SHOT” and grapple an opponent via CQC (Close Quarters Combat).
As console games go, developers love to release new stuff thanks to Xbox Live and PlayStation Network. This will hopefully allow Konami to add a couple of new features to the game to keep it fresh and prevent the daunting controls from completely ruining the game.